The interactive gaming system for kids and families
About the Project
Using elements of imagination and movement, with technology and video gaming play patterns, ROXs gets the whole family active.
- Founder: Kilian Saekel
- Company: A-Champs
- Goal: $10,000.00
- Entry Level Price: $129.00
- Campaign Ended On: October 21, 2018
- Delivery Date: October 2018
"About the Project" and "Claims" content are taken from the campagin as is.
ROXS is a screen-free interactive gaming system that uses technology to encourage active habits.
Screen-free for kids, the ROXs system does require use of a mobile app that will typically be managed by parents. However, the technology does involve high levels of activity in place of sedentary screen time.
ROXs doesn't track movement, we create it!
Interacting with the creative games designed by the A-Champs team is fun, more fun than images, text, or speculation can reveal. The system works smoothly once the initial setup is complete, and the games are geared toward the competitiveness of childhood games.
ROXs GETS THE WHOLE FAMILY MOVING
There are certain games and uses that the entire family could easily be involved with and enjoy. The simplicity of the system and the effectiveness of the devices make ROXs an enjoyable experience for the user.
ROXs is a truly enjoyable game system that incorporates technology into physical activity while remaining practical and primed for repetitive use. The quality of the prototype and the packaging sent to us is sharp and enjoyable to open/use. The app is polished with minor glitches that will be improved as ROXs are released with customer feedback. Set up was easy, intuitive, and pleasant. In regards to claims towards activity, ROXs does encourage activity but will require multiple participants to achieve repetitive use. Pictures and concepts do not do the ROXs justice. Our testing of the ROXs was fun, active, and competitive. The games in the app now are best suited for younger children, but the ROXs are cleverly designed to have multi-faceted future use including board games, for older crowds.